Entombed Sentinels
The Venomous Abyss (Heroic)
10 kills / 10 guilds tracked
Race to World First — Mythic Entombed Sentinels
Mythic Entombed Sentinels is one of 8 bosses in The Venomous Abyss (Heroic), the current World of Warcraft Race to World First raid. PullCount tracks every attempt by the world's top guilds in real time — including live pull counts, best percentage reached, and exact kill timestamps — updated every 30 seconds during the race.
The Race to World First is a global esports competition where elite raiding guilds race to defeat every Mythic boss before anyone else. Teams like Liquid, Echo, and Method stream their attempts live as tens of thousands of fans follow along.
Mythic Entombed Sentinels Abilities
Two ancient golems — the Breath of Ula'tek and the Blood of Ula'tek — must be kept separated at all times. If either Sentinel comes within 40 yards of the other, both gain Ula'tek's Dominance, reducing all incoming damage by 99%. At 100 energy the pair merge for Vitriolic Stasis, syncing their health, then infect all players with Helical Toxins.
Breath of Ula'tek
- Venom Coagulation
- Vomits a sticky mass that animates into a Living Venom slime, radiating 37k Nature damage every 2 sec to nearby players.
- Toxic Droplets
- Sprays toxic droplets across the arena that erupt into Noxious Blasts for 170k Nature damage unless players step on them first, absorbing 108k Nature damage themselves.
- Empowering Slam
- Slams the tank for 617k Physical damage. Each consecutive slam on the same target gains 15% additional damage.
Blood of Ula'tek
- Blighted Blood
- Infects players with blood venom, dealing 40k Shadow damage every 1 sec for 18 sec.
- Unstable Miasma
- Marks a player; after 8 sec the venom erupts for 771k Shadow damage split among all players within 5 yards.
- Bloodvenom Injection
- Injects the tank for 617k Physical damage plus 15k Shadow damage every 1 sec for 40 sec. Stacks — requires a tank swap.
Shared
- Ula'tek's Dominance
- When within 40 yards of each other, both Sentinels take 99% reduced damage. The two must always be tanked far apart.
- Vitriolic Stasis
- At 100 energy, the Sentinels rush together, take 99% reduced damage, heal the weaker one to match the healthier, then infect all players with Helical Toxins.
- Helical Toxins
- Infects all players with 12k Plague damage every 1 sec for 28 sec. Stacks combine when infected players touch. Reaching exactly 4 stacks neutralises it harmlessly — any other count explodes for 231k Plague damage.